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Second Life and the Social Sector

Hosted by Paul Lamb and Susan Tenby (October 2006 - Closed)

secondlifeMoving your social benefit organization to the world of Second Life

Join Paul Lamb, A Man on a Mission, known in Second Life as Jumper LeSuere (yes, that’s his avatar’s name).

Begun in 2003 by Linden Lab, Second Life is a 3-D virtual world with over 1 million registered users worldwide. Think of it as an online game that allows you to interact with others and move around and do things via your own online character (called an avatar).

Second Life has its own U.S. $64 Million annual economy, an independent media, its own currency, and a thriving virtual real estate market that allows you to purchase land and structures. It is reported that over 3,000 entrepreneurs are making more than U.S. $20,000 a year, selling not just real estate, but coding and distributing everything from clothes to body parts for your avatar in Second Life.

Last month Reuters news agency announced it would be setting up a news desk within Second Life to report specifically on the news there, and numerous universities and companies are conducting training courses and advertising in a world that is growing in population by 10-15% per month.

What does any of this have to do with the social sector? Well, you might just ask the American Cancer Society, who raised over $40,000 this past spring by conducting a virtual walkathon in Second Life.

Take a look at this brief You Tube video clip of a visit to Better World Island, where you will find Camp Darfur and other social benefit organizations. These organizations are interacting with online visitors to provide education, raise money and offering an alternative way for people to learn about their efforts, all online.

Joining Paul Lamb as a guest in the discussion will be Susan Tenby, Online Community Manager at TechSoup. Susan has taken the lead in involving her organization and in forming an ongoing nonprofit discussion group on Second Life. She is currently in discussions on an effort to setup a free nonprofit office complex, and is developing a directory and Frequently Asked Questions for nonprofit newcomers in Second Life.

Before joining the discussion, you might wish to checkout the Wikipedia description of Second Life or sign up on Second Life yourself and try it out. It’s free and just requires you to register for an account.

Here are some thoughts on how social benefit organizations might use Second Life:

• Setup a virtual office space to host online visitors who can learn about what your organization does through online hosts and interactive activities.

• Use the site to conduct trainings for staff or clients who cannot be physically present in your offices OR create a virtual office and forego a physical office altogether?

• Advertise your organization to the Second Life community – 1 million and growing.

• Raise money.

• Use Second Life as a place to foresee and experiment with what is not yet possible or doable in the real world.

Please let us know your own thoughts on Second Life and the social sector:

If new to Second Life feel free to ask questions… Don’t worry: it takes a little getting used to.

If you are an active Second Life user, share your ideas and experiences and tell us if Second Life represents a new opportunity for the social sector.


lmack - Oct 24, 2006 2:13 pm (# Total: 35)

How did the virtual walk-a-thon work?

I'm really curious about Second Life and the fact that nonprofits have used it to fundraise.  Can someone tell me a bit more about how the virtual walk-a-thon worked for the American Cancer Society? 


Patrick O'Heffernan - Oct 24, 2006 3:32 pm (# Total: 35)

great idea

Not only do you raise money, but you raise consciousness in a difficult to reach demo. Great work


Susan_Tenby - Oct 24, 2006 3:38 pm (# Total: 35)
Online Community Manager, TechSoup.org

Welcome to the discussion on Nonprofits and Second Life

I am Susan Tenby, also known as Glitteractica Cookie. I started a group for nonprofits in Second Life about 6 months ago and we have grown and learned a lot since then. We haven't gotten funding yet, but we hope to do so soon. Our land was donated to us by the generous Lori Bell of Information Island. Our space was designed by a volunteer named Tom Maroney (Frank Foley in SL) and our team is managed entirely by volunteers. Beth Kanter is also a driving force in our group.

Here are some highlights of what we are currently working on and what we have done:

  • We have weekly friday meetings where we discuss our various projects in the TechSoup space in Second Life.

  • We had an exciting mixed-reality event, and you can read all about it here:Mixed reality blog post and here:another mixed reality blog post

    You can see video (unedited) of it here: http://worldbridges.info/techsoupvideo/

  • We are working on an FAQ for Nonprofits in Second Life with tricks, tips and freebies for new residents

  • We will be launching a nonprofit office complex (called the Nonprofit Commons) which will be free and open to any interested organization who wants to make a commitment to being in SL

  • We will be launching a nonprofit newbie area of land near the welcome area, donated by a gruop member

  • We have a Nonprofit Directory that will take you around to visit other nonprofit organizations in Second Life

  • We have a google discussion group for our ideas here: http://groups.google.com/group/TechSoup-Second-Life

  • We have a work space beginning on Omidyar here: https://www.omidyar.net/group/techsoup_npsl/ws/index/

  • We have our bookmarks saved under the Del.icio.us tag NPSL: http://del.icio.us/tag/npsl

  • To see the images of what this all looks like, check out the flickr tag NPSL, secondlife or techsoup.

    We have many other plans, too many to list.

    Please see the FAQ on what nonprofits can do in SL here: http://www.techsoup.org/community/Second%20Life/page4997.cfm


  • Susan_Tenby - Oct 24, 2006 4:21 pm (# Total: 35)
    Online Community Manager, TechSoup.org

    In case the term "Mixed reality event" is opaque to you...

    Here are my observations and lessons learned from the mixed reality event that we held.

    In the comments section, you can find some photos of the event too.


    kanter - Oct 24, 2006 4:49 pm (# Total: 35)

    Thanks for getting this started ...

    Grettings everyone. Susan, thanks for your kind words!

    My name is Beth Kanter (http://www.bethkanter.org) and I work as a nonprofit technology consultant and have been working with the TechSoup group since last May. I've been on the Internet before the Web started and after my first glimpse of SL, I was completely drawn in -- I think 3D immersive worlds will be the web platform of the future. (My avatar is on my business card!)

    The work of nonprofits in Second Life has all been experimental and like our colleagues who work in libraries and universities and schools - we're learning a lot about this new medium and it's exciting to be pioneers!

    I had a chance to be the "producer" for the Mixed Reality Event and it was an amazing experience thanks to our many volunteers. I wrote up some reflections here: http://beth.typepad.com/beths_blog/2006/07/reflections_on_.html

    I blog extensively about nonprofits in Second Life, you can find all the posts here: http://beth.typepad.com/beths_blog/npsl/index.html

    And to answer your question about the results of the virtual walkathon. Here's a post that links you to all the information. http://beth.typepad.com/beths_blog/2006/07/relay_for_life__1.html (I'm embarassed to say that I participated and went about a mile! Sort of funny because in real life I run or walk 5 miles a day!)

    I also want to point you to the recent MacArthur Foundation press briefing on Digital Learning and Media. I think some of the discussion has some implications for nonprofits http://beth.typepad.com/beths_blog/2006/10/the_birth_of_a_.html

    I'm really curious what people questions are, concerns, or discoveries ...


    plamb - Oct 24, 2006 7:13 pm (# Total: 35)
    Paul Lamb

    Taking a step back

    Thanks everyone for all of the great resources and links. Susan and Beth really know there stuff and are doing some really groundbreaking work in this new arena...should we call it virtual reality for good?

    For those of you who are new to all of this, it takes a while to get your mind around it (trust me, I'm still trying). The notion of having a virtual presence for your nonprofit/NGO is not something that, on the face of it, seems to have much merit for people who are primarily concerned with direct services and concrete, reality-based results. But as Beth said, 3D immersive worlds WILL be one of the most important Web platforms of the future. So how does one get started...???

    1) Get on Second Life and try it. Talking about it is like dancing to describe  architecture. This is an EXPERIENTIAL medium and therefore is best experienced before trying to make to much sense of it.

    2) Get help. When you actually in Second Life (this is called "in-world") there is a life help function under the help menu at the top of the screen. Second LIfe also offers phone and email support, and has a variety of Frequently Asked Question forums at http://secondlife.com/community/support.php

    3) Check out some of the places where people are already using Second Life in the social sector and beyond. Better World Island is a good place to start.

    4) If you decide that this is something that interests you, join the Google Group Susan mentions above: http://secondlife.com/community/support.php and stay tuned...if all goes well there will soon be a free location (nonprofit office compex) and voluteer programmers to help get you set up on Second Life.

    Question: Can those of you who are real experts on Second Life share some of your favorite places and activities there, including links? I liked the fact that singer Suzanne Vega gave a concert within Second LIfe, and people as different as author Kurt Vonnegut Jr. and U.S. Presidential hopeful Mark Warner have appeared there.

    Cheers,

    Paul

    p.s. Please note that Second Life is pretty graphics intensive and without a fairly robust graphics card and Pentium 3 (for PC users) and G4(for Mac users)performance can slow considerably.



    JadeLily - Oct 24, 2006 7:16 pm (# Total: 35)

    SLRFL

    Hi! I'm Jade Lily in Second Life, community developer for the Electric Sheep Company and chairman of the Second Life Relay For Life.

    During the month and a half leading up to the Relay event, teams of volunteers ran events inside Second Life to raise money. The events varied, but most were designed to raise Linden dollars, the virtual currency. For example, we saw auctions and raffles of real and virtual world items, a virtual jail and bail, and lots of parties.

    The Relay For Life actually culminated a month and a half of volunteer fund-raising. During the Relay, we had activities, live musical performances, luminaria lighting, camping, and of course walking around our 2.5 mile virtual track, all designed, programmed, performed, organized, etc by Second Life resident volunteers!

    The track ran through 17 regions designed to represent specific world cultures (the top cultures present in Second Life's population). We wanted to illustrate Second Life's cultural diversity and send the message that while the ACS is primarily an American institution, its mission has a global impact. Cancer affects us all.

    That virtual currency we raised was eventually exchanged for US currency, and a check was cut to the American Cancer Society.

    If you have any specific questions about the event, feel free to contact me by email: jade at electricsheepcompany.com. :)


    kanter - Oct 24, 2006 7:29 pm (# Total: 35)

    My favorite place and a round of applause to JadeLily

    Kudos for Jade Lily for all the work she did around the Relay for Life event. I followed it and wow!

    One of my favorite places (outside of information island) is the New Media Campus - in particular the museum there. Here's my flickr set: http://www.flickr.com/photos/cambodia4kidsorg/sets/72157594204927823/

    One thing that sucked me in was the ability to take photos. I'm a total digital camera addict. Also, you can make videos called machinima Here's my first lame attempt http://beth.typepad.com/beths_blog/2006/07/my_first_machin.html

    Anyway, if you come into second life -- search for me Beth Kavka. My favorites are in my profile and one click.

    If you want to see the nonprofits in second life, go to information island and the techsoup office and you'll discover the directory of nonprofits.


    plamb - Oct 25, 2006 6:59 am (# Total: 35)
    Paul Lamb

    Volunteer time, nonprofit fundraisers and awareness raising on Second Life

    Jade: Thanks so much for sharing the details of your Relay for Life event - very impressive all around! Curious, but how much time did you and your "average volunteer" committ to the event? For someone without much experience doing this sort of thing, what kind of time commitment is involved? Also, what other interesting nonprofit/NGO fundraisers and awareness raising events on Second Life have you and others seen or heard about? I know, for example, that some Second Lifers participated in the UN's "Stand Up Against Poverty" campaign this month.

    Thanks,

    Paul (Jumper LeSuere)



    evonne - Oct 25, 2006 7:40 am (# Total: 35)
    AMO Studio

    NGO projects and awareness raising inworld

    Hi Paul! I'm In Kenzo, also known as Evonne @ Amoration Studio. Over the last few months our Better World Island scouts have connected with TechSoup to build up our work while networking with other nonprofit leaders. ManorMeta and Camp Darfur are my primary builds; ManorMeta is an experimental "living learning lab" from our new media studio that aims to teach science and technology through innovative programming (machinima and web shorts to HDTV series). Camp Darfur, just across the water, is a very honest and up-to-date look at the current genocide and displacement in the Sudan and neighboring Chad, with videoblogs from refugee camps, lots of news links, RSS feeds and ways to get involved with a coalition of like-minded groups. Neither were designed to be fundraising tools but Camp Darfur has become a magnet for all kinds of attention, both love and griefers. ManorMeta is one of those places that many people fall in love with and come back to for meditation, workshops and discussions, machinima, dancing and interactive links. Both live on Better World Island, a place where brilliant nonprofit leaders and educators have collided to create one of the most peaceful places on earth dedicated to making to making all worlds Better Worlds. A handful of leaders from BWI first connected on the Omidyar Network and migrated to SL; many of us lead grassroots aid endeavors in Africa or Asia and wanted a place to spotlight those efforts. Sue Stonebender, a tremendous advocate and uplift specialist, first bought and built the island for us in late 2005, and it has grown to now include amusement rides and games for the Harvest Festival along with awesome educational builds like the Center for Water Studies with six microhabitats on one small island!

    Come visit us anytime: http://tinyurl.com/yd44nj Or check out In Kenzo's videoblog if you're not inworld: http://inkenzo.blip.tv -- you'll see Camp Darfur, ManorMeta, the Creative Commons build and examples of stellar arts and performances in Second Life.


    rikomatic888 - Oct 25, 2006 8:25 am (# Total: 35)
    Rik Panganiban

    Hype and reality

    Hi, ya'lls. I'm Rik Panganiban / aka "Rik Riel" in Second Life. I've been involved in NGO organizing for nearly 15 years and have thought a lot about the linkages of the metaverse and civic engagement.

    There's a lot of virtual world hype floating around, some rising to the level of the dot-com era, as well as a lot of skepticism. For NGOs, traversing through this to find the real "deliverable" that virtual worlds can provide is not easy.

    For example, while very admirable, the $40K raised for the American Cancer Society should be seen in context. In 1985, Dr. Gordy Klatt the originator of the "relay for life" alone raised $30K just from his friends and neighbors in Tacoma, WA.

    For me, one of the most important deliverables of virtual worlds for NGOs relates to bringing together in more meaningful ways people who would not be able to meet and converse in the real world.

    I.e. Pathfinder Linden can tell us alot about the Second Life support groups for people with physical disabilities, with communicable diseases, with Aspergers Syndrome.

    Also, virtual worlds might be fertile ground for facilitating international and cross-cultural exchanges that would be difficult to arrange otherwise. The group Global Kids is doing great work in the Teen Grid of Second Life that does just that.

    As the in-world translators in Second Life get better and better, we can imagine cross-cultural gathering points (clubs, cafes, salons, etc) where Egyptians, South Koreans, Brazilians and Canadians could hang out and talk about what's going on in their lives.

    The "stickiness" of virtual worlds comes from people finding kindred souls who express themselves in ways that would be impossible or difficult in the real world, whether it be the furry communities, steampunk enthusiasts, or medieval fantasy players. Their identity gets enmeshed in their virtual existence, and that's what keeps them coming back.

    NGOs that can tap into this may find a population of committed members and supporters that will only grow as virtual worlds become more a part of our common experience. More on this on my blog.


    plamb - Oct 25, 2006 1:17 pm (# Total: 35)
    Paul Lamb

    NGO projects and awareness raising in-world

    Kenzo: Great stuff...thanks for sharing!

    Paul

     



    plamb - Oct 25, 2006 1:26 pm (# Total: 35)
    Paul Lamb

    Hype & Reality

    Rik: Thanks for the reality check! Yes, there is certainly alot of hype out there surrounding Second Life. Another example is the fact that although Second Life claims to have over a million users, only 10-15,000 users are active on any given day, and it is difficult to say how many of those are interested in involving themselves with or gaining awareness about social issues.

    Some people have also raised legitimate concerns about geeks and early technology adopters -and not social benefit providers (and the real people the serve) themselves - setting the agenda for how Second Life will be used in this space. That's exactly why discussions like these are important.

    For me, realizing that Second Life is very new and untested in the social sector space, I am curious to see where we can go with this, and what new opportunities can be discovered - for doing good. As you mention, education, cross-cultural communication and exchange are just the beginning. No, Social Life probably won't change the world, but how often do we have a chance to create an entirely new one of our own making?

    BTW, really like your blog, and some of the activities you mention there are may be of interest to others:

  • The recent sit-in and interactive maze sponsored by Global Kids on the issue of child sex trafficking
  • The virtual Darfur refugee camp
  • The "3d-wiki" on Democracy Island to engage citizens in planning a new public park space
  • A real world political campaign with a virtual headquarters in Second Life.
  • Cheers,

    Paul



    Susan_Tenby - Oct 25, 2006 2:04 pm (# Total: 35)
    Online Community Manager, TechSoup.org

    Regarding Hype

    I think that the hype concerning SL has to do with the fact that people need to resort to hyperbolic measures to explain what we want to do with the virtual world. It's hard for someone who hasn't visited the virtual world to comprehend what is possible. The result is that the organizations with the most easily accessible missions who are doing easy-to-comprehend activites (raising funds, raising awareness about poverty) get the most press.

    For example, I was recently interviewed by the Wall Street Journal about SL and nonprofits, alongside our friends at ACS/SL/RFL and the UN's StandUp against poverty which had an event in SL. There were several NPOs interviewed, but the ones that made it to print were the ones that were doing the things that the average SL non-user could easily comprehend.

    Most organizations are not going to have the fantastic fundraising success that the ACS had, at least at this point. And this year's funds raised were far greater than last year's for the same event.

    I don't even think that this platform (SL) could be considered a viable fundraising resource for most orgs yet. The exchange rate of Linden Dollars to USD (a little less than $300L to $1USD) makes givign large amounts of $ difficult in-world. Most of us don't have much money and it's not easy to earn. You accrue it at a slow rate, with a premium account, but I never have more than $4000L at one time, and I usuallyspend that quickly on objects and clothing.

    However, creating a mixed-relaity event, a virtual directory or an in-world edutainment television show may be simply too complex for a non-SL resident to understand.

    I find that (more than any other technology I have used) I need to defend the virtual world as a viable platform for some (not all) nonprofits to work in. The article I co-wrote with Beth Kanter about 3 organizations using SL to better achieve their missions pays more attention to the orgs that haven't gotten as much press as the larger banner orgs, like the ACS. However, the more we broadcast the successes of the ACS as easy-to-understand reasons why an NPO would want to spend time and resources in-world, the easier time we will all have to get our efforts funded by outside grants and internal organizational funding. Speaking of funding, is anyone willing to speak about their experiences in gettingthis SL work funded?


    Cordelia Salter-Nour - Oct 26, 2006 6:00 am (# Total: 35)
    eShopAfrica.com

    FightHunger.org in SL

    Thanks to all those in this discussion who know the reality of what can and can't be achieved for NPOs in virtual worlds - at least at the moment.  FightHunger.org is a division of the UN World Food Programme set up to help end child hunger by 2015.  We are very interested in tapping into the SL community but it would be impossible for us to ask for funding.  Also I personally don't think it right -   WFP's core mandate is getting food to hungry people and it shouldn't be risking its money in untested waters. 

    However, if with personal funds and community support, a case can be made that SL is a valid place to raise awareness and raise funds then the balance would tip. Although the 40K raised by the ACS is impressive, how repeatable is that kind of fundraising? Also it has to be noted that it was the "American" Cancer Society - I don't know the real world demograhics of SL avatar owners but my guess would be that a lot of them are from the US so that anything "American" would have their money more quickly than anything global.

    Cordelia

    www.FightHunger.org

    Ending child hunger by 2015

     

     



    rikomatic888 - Oct 26, 2006 6:27 am (# Total: 35)
    Rik Panganiban

    Second Life Demographics

    Although I don't think the exact numbers are available, Linden Labs (owners of SL) claim that registrations are at about 50/50 American/International since they opened up the process in June. There are strong communities in Europe, Japan and Australia, and growing in Latin America and other regions.

    I agree that looking to SL primarily as a means to raise funds is unwise at this point. Any engagement with virtual worlds by the UN should be based on the goals of education and enhancing participation / advocacy.

    "Food Force" was an excellent way to raise awareness for a new generation of the vital concerns surrounding humanitarian aid, but it lacked the kind of community-building, networking aspects that virtual worlds can encourage.

    All the best to you and your colleagues, Cordelia.


    plamb - Oct 26, 2006 7:37 am (# Total: 35)
    Paul Lamb

    Fundraising on Second Life

    As Susan and Rik have pointed out, Second Life is not a good channel for primary fundraising at this point. Perhaps it is best to think of it as one of many emerging fundraising channels that an organization or institution can try  - with a very particular online and tech savvy audience. As the platform becomes more mature and gains greater exposure, it could become a more robust fundrasing tool...

    If other folks have information or stories to share about fundraising experiences past or in the works, please do share...

    But I think it is important to remember that Second Life was not built as a fundraising tool (unless of course you are Linden Labs:). It is primarily a community building and creative expression tool.

     



    NewDeal - Oct 26, 2006 12:21 pm (# Total: 35)
    Jasper Jones

    Introducing the Community Rebirth Organization Plan (CROP)Action Team to Second Life

    Visit our web site http://www.croppgm.net on the World Wide Web to see our out- of-the-box newdeal proposals to end Poverty and Conform to Almighty Gods requirements on us as his children.

    For a copy of our first in Pennsylvania human rights class action law suit send and email to cadreof lawyers@yahoo.com.

    Jasper Jones, Executive Director, CROP Action Team

     



    Susan_Tenby - Oct 27, 2006 12:48 pm (# Total: 35)
    Online Community Manager, TechSoup.org

    re: CROP--what is the relation to SL?

    Hi Jasper,

    How does this org use Second Life and what questions do you have for us about the application of the SL platform for the social sector?


    JeskaLinden - Oct 27, 2006 5:49 pm (# Total: 35)

    Great to see you all here

    Hey everyone, great to see you all here. I'm Jeska and I work at Linden Lab as a Community Developer/Manager. I've been really exited to help facilitate further non-profit infiltration into Second Life. :)

    I think the most obvious opportunities for non-profits within Second Life are to raise awareness/build advocacy within a very passionate and technologicaly adapt community. Also, I'd love to see nonprofits using Second Life as a communication platform within their own organizations to help reduce communication costs and build community within their groups.

    Second Life provides a great platform that is free to access and much more immersive than plain chat or email.

    Please let me know if you've got any questions :)


    Charles Cameron aka hipbone - Oct 27, 2006 7:28 pm (# Total: 35)
    HipBone Games / Rheingold Associates

    Re: [Jeska] Great to see you all here

    Hi Jeska -- and thanks for dropping by.

    Social Edge is a pretty wonderful community, and any ways in which you and / or Linden can facilitate their good work will be much appreciated!


    Charles Cameron aka hipbone - Oct 27, 2006 7:29 pm (# Total: 35)
    HipBone Games / Rheingold Associates

    I just posted this over in the conversation about stories and networking that I'm hosting at http://www.socialedge.org/Events/ThoughtLeaders/39 -- but thought it might be of interest here, too.



  • This comes from MIT's Henry Jenkins, via Terra Nova, a brilliant blog featuring a number of very bright people wrtiting about multi-player online games (and worlds).

    I think this gets very close to the kind of environment that I for one would like to see developing here on SocialEdge -- though in our case, it would be social engagement rather thasn artistic creation that's the core of it. Here's Jenkins' description of what he calls a "Participatory Culture" -- it's an environment:
      1. With relatively low barriers to artistic expression and civic engagement
      2. With strong support for creating and sharing one's creations with others
      3. With some type of informal mentorship whereby what is known by the most experienced is passed along to novices
      4. Where members believe that their contributions matter
      5. Where members feel some degree of social connection with one another (at the least they care what other people think about what they have created).
    That's powerful when it happens -- and I believe it applies to both SL and SE.


  • plamb - Oct 28, 2006 9:13 am (# Total: 35)
    Paul Lamb

    Participatory culture, etc.

    Charles: Thanks for sharing Henry Jenkins's thoughts on a some parameters for a participatory environment that might be developed here on Social Edge or in other places promoting social interactions with a social benefit. Good stuff! I would  suggest some additional clarification of the above, to include:

    A successful environment of this type would/should include the ability to track one's own contributions and the contributions of others in a cummulative way and the ability to visualize the results of those contributions. the ability to "see" results or impact, in my mind, is critical for members to "believe that their contributions matter." Right now the best we seem to be able to do is track and aggregate the number of comments people contribute (for example, here on Social Edge). But what about determining the type and quality of the actual activities of those contributors, and a way to visually link those activities and not just talk about them in text format or at conferences?

    Jeska, any thoughts on how Linden Lab and SL is currently and could contribute further to the above? BTW, great to have you here, and the fact that Linden Lab is engaging on the social sector front is wonderful indeed!



    Charles Cameron aka hipbone - Oct 28, 2006 9:33 am (# Total: 35)
    HipBone Games / Rheingold Associates

    Re: [plamb] Participatory culture, etc

    Paul:

    Thanks for your suggested additions to Henry Jenkins' list. Building a network of trust, mutual regard and active networking is an important business, and one that I'm keen to understand and articulate. You may be interested to read Dan's auggested additions to Jenkins' list, Jack Richuitto's seven levels of networking, and my own longish post about the different use-patterns that I distinguish between as reference resource and friendship network.

    All of which, it seems to me, are relevant both to Social Edge and to Second Life.


    JeskaLinden - Oct 29, 2006 11:52 am (# Total: 35)

    a few thoughts

    Thanks Charles, Paul :)

    Pretty much since inception, Linden Lab has encouraged "serious" applications for Second Life, moving it out of the realm of "game" and into the world of virtual businesses, real life businesses, education and NPOs. In other words, we weren't looking to create another multiplayer video game, but instead wanted to help change the world for the better.

    One of the ways I've been involved in this is by encouraging non-profits who are interested to explore Second Life as a means for enriching their outreach. The community is vibrant, international and many are interested in giving back.

    Susan/Tech Soup's work in helping organizing nonprofits within Second Life is a greatly needed first step. I encourage you all to check out the nonprofits in SL mailing list and join in with those who are already in Second Life and thinking about these very things. Sign up here: http://groups.google.com/group/TechSoup-Second-Life


    NewDeal - Oct 29, 2006 5:45 pm (# Total: 35)
    Jasper Jones

    CROP Plan to create an economic boom by redirecting govt spending!

    If Second Life is a virtual representation of the real thing -Then the CROP plan to eliminate poverty by redirecting government social projects finance to the individual by a individual development account trust agreement (IDATA) must have a place in the Second Life World.  So how do I get a tally of Second Life Government Spending in a Second Life virtual City?


    plamb - Oct 30, 2006 7:52 am (# Total: 35)
    Paul Lamb

    Second Life government spending

    Jasper: Jeska is perhaps better positioned to answer your question, but to my knowledge there is no "government spending" in Second Life because there is no government. Any "taxes" that are collected are property and virtual object sales fees split between the owner/creator and Linden Lab.

    Your suggestion to collect revenue for such things like Individual Development Account Trust Agreetments, or IDATAs, is something that you might be able to experiment with yourself by setting up your own space within second life and directing whatever revenue you generate from land or virtual object sales toward IDATAs?



    JeskaLinden - Oct 30, 2006 9:11 am (# Total: 35)

    to clarify

    Also, reading back in the discussion, I noticed this: "Only 10-15,000 users are active on any given day" - that isn't exactly true, there are between 9000-14000 Residents in-world at any given time during the day, with approx. 500,000 different Residents who've logged in during the last 60 Days. It's fair to say that most people aren't spending 24/7 in-world, so that suggests a much higher daily usage rate than 10-15k.:)


    wmacphail - Oct 30, 2006 4:49 pm (# Total: 35)

    Newbie non-profit's thoughts

    Hi gang:

    I'm a consultant that works with colleges, universities and non-profits. I've just introduced Second Life to the Alzheimer Society of Ontario and they see tons of possibilities in terms of reaching a younger demographic and other outreach activities in SL. Early days, but a very exciting space.


    Cordelia Salter-Nour - Oct 31, 2006 1:19 am (# Total: 35)
    eShopAfrica.com

    Food-Force.com and FightHunger.org in SL

    Hi Rik

    FightHunger.org and Food-Force.com are both WFP outreach initiatives and we're partnering on targeting the education sector.  We plan to recreate the Food Force characters and scenario in SL so that it can become more of a community thing as you suggest

    Budget is our only constraint... the Food-Force.com game recreates the on-the-ground challenges that WFP faces in getting food to hungry people all around the world.  Not sure if such conditions would have to be recreated in SL or if there is an easier way.  I know that Camp Darfur is well established in SL... has the Darfur is Dying game been brought in?

    As for the demographics of fundraising...  to project the likelihood of raising funds from international SL residents we would need to have more information.  For example we would need to know the countrys as some cultures (such as the UK) give far more easily online than others (such as Italy where I live). 

    It would also be interesting to know what percentage of the 50% international SL residents are using "paid for" SL accounts rather than free accounts or convert real world currency into Linden Dollars.  From my experience once people have taken the step of paying for something it's much easier to get more money out of them! 

    cordelia

     

     

     



    plamb - Nov 3, 2006 8:31 am (# Total: 35)
    Paul Lamb

    Response to Cordelia

    Cordelia: Not sure about whether the Darfur is Dying game has been brought into Second Life (Jeska?). As for your question about what percentage of the 50% International users are using paid accounts, again Jeska may have the statistics on International users, but generally speaking all accounts are "free". In other words you can get an account and go pretty much anywhere in Second Life you want. I believe it is only when you wish to purchase virtual items such as clothes or land that you need to pay, and convert to Linden Dollars.

     



    tutormentor - Nov 5, 2006 8:34 am (# Total: 35)
    Cabrini Connections Tutor/Mentor Connection

    Bringing Second Life into new sector

    From reading your various messages and from the understanding I've developed about Second Life, this does seem to be an innovative way to build support for a charity or a cause.  It seems to me the challenge is to find time to learn how to use this, and to get involved.

    My solution to lack of time has always been to recruit volunteers or partners who would do what I cannot do, but for for a shared purpose.

    I'm hosting a Tutor/Mentor Leadership Conference in Chicago on Nov. 30 and you can review its goals at http://www.tutormentorconference.bigstep.com.  I've posted messages in various forums to recruit bloggers who will blog about the conference topics during December, with a goal of creating a larger network, a greater understanding, while influencing year-end donors to seek out tutor/mentor programs in Chicago and other cities for holiday and year-end contributions.

    I'd like to find volunteers who might take this messagbe into Second Life.  These volunteers could be people already involved with tutoring/mentoring, or people who want to learn to use Second Life to support a cause. 

    If anyone is interested in taking on this role, or if you're already doing it, please introduce yourself to me by emailing tutormentor2@earthlink.net or by posting your web address on my http://tutormentor.blogspot.com blog.

    You can also add your address to the LINKS section at  http://www.tutormentorconnection.org

    The goal is not to help one single tutor/mentor program in onw neighborhood of a big city get the resources it needs, but to help every volunteer-based tutor/mentor program, in  every high poverty area, get a more consistent flow of the resources they need to grow from good to great in helping kids who live in educationally and economically disadvantaged environments.

     

     



    plamb - Nov 7, 2006 7:35 am (# Total: 35)
    Paul Lamb

    Support for getting Tutor/Mentor conference on Second Life

     Dan: I would encourage you to post your request on Techsoup's Google group for Second Life. Lots of good folks there who are actively volunteering to get nonprofits involved with Second Life:

    http://groups.google.com/group/TechSoup-Second-Life



    plamb - Nov 7, 2006 7:38 am (# Total: 35)
    Paul Lamb

    Good story on Second Life on NPR

    Folks: SL has been in the news quite alot these days. Here is an interesting story done on National Public Radio in the U.S. yesterday...

    http://www.npr.org/templates/story/story.php?storyId=6431819

    One of the businesses that helps companies and organizations get on Second Life is interviewed.

    Funny trying to imagine this as people are using it and talking about in on the radio...



    JeskaLinden - Nov 7, 2006 10:33 am (# Total: 35)

    I'm not sure on the specifics of the "Darfur is Dying" game, but on Betterworld Island Camp Darfur has set up an in-world space.

    SLurl: http://tinyurl.com/ydh7ll